Treebeard - a coder from the PoP team who very generously let us use his battle AI and some other stuff. Romainoir - a young 3D artist, improved a lot since he's been working on TLD, much of the beautiful elven architecture is his work, many other bits and bobs, helped with scenes too. Pagan - composer, voice actor, kinda Australian.
Octoburn - 3D guy, did tons and tons of models, architecture bits, remappings & optimisations, a very nice guy who's been with us since the beginning. Also: lotsa coding, map art (including map writings), animations, and a bit of rigging and modelling (like most animated map icons).
Attacking wargs, oliphants, orcs, uruks, trolls, windy flora and waving banners.all work properly because of him. Mtarini - coding wizard, voodoo master, mage, author of OpenBRF (made expressly for this mod!), all the shader magic is only possible thanks to him. Merlkir - concept artist, main 2D artists, texturer, very rarely a 3D modeler, custom animations, lore sage and overall a proper wanker. MadVader - coder, author of much of the war system, NPCs and companions, he also writes dialogue and puts brakes on our overly ambitious plans. Llew - 3D models, architecture (responsible for most of Gondor, Rohan) and lore stuff, very nice guy. Kolba - coder, started doing quests, no longer active due to lack of time. Gutekfiutek - we're using a modified version of his Polished landscapes flora. No longer with us due to lack of time and motivation. Giles - 3D guy, wonderful models and textures - mostly Haradrim. GetAssista - GA, coding, fixing, bugremoving, map work, features design and implementation, lods, optimizing, optimizing, optimizing and optimizing.
Initial setupper of SVN that made coordinating our work a lot easier. No longer with us due to lack of time.įoxyman - coder, author of the famous formation script. Taking a break.ĭain Ironfoot - 3D guy, iirc did some really nice interiors and buildings for us.įaradon - 3D modeler and texturer, did much absolutely lovely stuff, really understands my concept art. Hasn't been active since most of the 3D was done.ĭaBlade - a sound expert, texturer, lore advisor, gameplay designer, general help.
TLD on MOD DB is here, with screenies and info: Ĭore members in bold, substantial contributors in italic.Īncientwanker - father and leader of the mod, did coding, writing, even some graphics stuff until he disappeared without a trace two years ago.īrutus - 3D modeler and texturer (Easterlings, trolls, wargs.), idea person, great guy. Make an account there if you have any questions or comments for us: It also features a bug reporting topic for the expected bugs.
After a patch ALWAYS start a new game or you will report non-existent bugs carried over in the save game. That will also mean that any game progress you will make will be lost when any patch comes, as it will most likely NOT BE save game compatible. The next couple of months will then be used for making ready and available patches and additional features to the mod, ones that we simply did not have time to add in now. Hence the bug reports will be welcomed on our MBX forum.
The release IS NOT bug free, in fact we already know some, and expect MANY more unexpected bugs, appearance of broken stuff, crashes, etc to start pouring in reports by you, the players. NOTE! Before you explode with joy, and start soiling the topic with telling us about your ejaculations and such, we must add a sobering warning: You may also want to try some submods for TLD:ġ) Mod introducing smoother and nicer battle animations Ģ) Mod introducing female versions of many armors PATCH FROM 3.0 (first release, or 3.01 first patch) TO 3.1:
Rapidshare: - manual install (you need to un7zip the folder) MBrepository: - manual install (you need to un7zip the folder) TLD 3.1 for M&B 1.011 (not for Warband) can be downloaded here: MANUAL - READ BEFORE DOWNLOADING AND INSTALLING!